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JCGC InsightFan Experience16 September 2026

Accessible viewing is becoming part of the event product.

From search and ticketing to arrival, viewing and departure, accessibility is becoming a complete event experience rather than a compliance feature.

A low-vision fan follows a World Cup match using a tactile board

The 2026 World Cup staged 104 matches across 16 stadiums over 39 days. Its accessibility offer went far beyond a few wheelchair spaces: every match carried audio descriptive commentary and sign-language coverage, every stadium included a sensory room, and selected venues offered tactile boards.

Accessibility used to sit under compliance or community impact. It is now returning to a more direct product question: can different people actually complete the journey from finding and buying a ticket to arriving, watching and leaving?

The World Health Organization estimates that 1.3 billion people — 16 per cent of the global population — experience significant disability. For events and venues, this is not a marginal requirement but a long-underestimated audience and experience opportunity.

The opposite of accessibility is not only “cannot enter”. It is also “cannot find, understand, follow or stay”.

01The accessible journey begins before the turnstile

For a disabled fan, the first barrier is often information rather than a stadium step. How are accessible seats booked? Does a companion need a separate ticket? How far is the route from public transport? What evidence is required, and where are the quiet space and service desk? If these questions can only be answered on site, the product has already failed before the fan leaves home.

UEFA’s updated 2024 accessibility guidelines extend the question from physical infrastructure to operations, staff training, information and matchday activity. Eligibility verification has also moved from a repeated match-by-match process towards a one-time check that applies to future UEFA fixtures.

The World Cup placed stadium-specific accessibility information in its official app, covering seating, mobility support, sensory services and captions. A generic statement became a practical journey guide. Real accessibility is not a contingency stored at the service desk. It is the confidence, before departure, that this match belongs to you.

An accessibility volunteer guides a low-vision fan during the European Championship
An accessibility volunteer guides a low-vision fan during the European Championship

02A match should not have only one sensory channel

Sport is carried not only by the score but by whistles, crowd emotion, facial expression, movement and sound. If coverage delivers only pictures or conventional commentary, part of the experience still does not reach deaf, blind and low-vision fans.

The 2026 World Cup provided sign-language coverage for every match, conveying whistles, celebrations and emotion as well as spoken commentary. Audio descriptive commentary covered all matches and ceremonies, while tactile boards translated ball movement into vibration that could be followed by touch.

By the end of the round of 16, the event had recorded 40,000 audio-description users and 7,875 sign-language visits; tactile boards had served 19 matches across four venues. These were not final tournament totals, but they already showed that demand appears when an entry point exists.

Paris 2024 offers another benchmark. Rights-holding broadcasters, streaming services and digital platforms delivered 12,941 hours of Paralympic coverage. Dedicated live viewing rose 83 per cent from Tokyo, and all 22 sports were available live for the first time. Content access is not the same signal moved to another outlet. It means composing the event for different ways of sensing it.

03Useful services must survive a high-volume stadium

Being inside the venue and being able to remain there for the whole event are not the same thing. Sudden cheering, strong light, crowding and constant movement can interrupt the experience for autistic people and fans with PTSD, dementia, anxiety or other sensory sensitivities. Research cited by FIFA suggests that 5 to 16.5 per cent of people may have sensory-processing needs.

All 16 World Cup stadiums included sensory rooms with low lighting, soundproofing, tactile equipment and soft seating. Fan-service points offered sensory kits with noise-reduction headphones, calming tools and communication aids. By the round of 16, 900 kits had been issued and 450 wheelchairs made available.

More importantly, these services were standardised across stadiums, fixtures and searchable service points. Accessibility became a predictable promise rather than an improvised accommodation. A service becomes a product only when people can find it, use it and improve it through review.

The useful post-event question is not how many facilities were installed, but how many people completed a journey they might otherwise have abandoned.

A sensory room inside a 2026 World Cup stadium
A sensory room inside a 2026 World Cup stadium

04Major-event standards must return to ordinary fixtures

Mega-events have the budget, specialist teams and visibility to build showcase services. If those services leave with the temporary infrastructure after the closing ceremony, however, they do little to change the everyday fan experience.

The Atlanta Hawks’ 2025 community impact report says State Farm Arena became the city’s first professional venue to offer free, real-time tactile game access. OneCourt converts game data into tactile feedback and audio updates, complementing the arena’s sensory room, sensory kits and assisted-listening devices.

Baseball is following a similar route. Since July 2025, the Arizona Diamondbacks have offered five OneCourt devices at Chase Field, free and on a first-come basis, alongside tickets distributed with a local organisation serving blind and low-vision people. Innovation becomes repeatable only when it enters booking, collection, maintenance and feedback workflows.

That is also the value of UEFA’s guidelines and checklist: access is broken into entrances, circulation, seating, sensory kits, digital access, captions and audio description. Standards do not require every venue to look the same; they keep the experience from depending on one helpful employee improvising on the day.

Chinese events and venues do not need to wait for a mega-event. Clear pre-event information, one-time ticket verification, optional audio channels and records of service use or early departure are smaller steps that can become long-term capability.

Sponsors should also change the unit of evaluation. Coverage, use, satisfaction, return visits and resolved complaints matter more than visibility at the door of a service the audience cannot complete.

05Turn “can enter” into “can complete”

Accessible viewing is easily reduced to a count of facilities, but fans never buy an entrance or a seat in isolation. They buy a complete experience.

The World Cup showed that sign language, audio description, sensory spaces, mobility support and tactile devices can work together at global scale. UEFA showed that experience can become an event and venue standard. The Hawks and Diamondbacks showed that the best standards must work again on an ordinary game day.

An event’s inclusivity should not be judged only by how wide a door it opens for the majority, but by whether it leaves different people a path they can complete. The next step is not another isolated facility. It is connecting information, space, content, people and data into an event product that can be operated, reviewed and continuously improved.

Sources & further reading
  1. WHO · Disability and health
  2. FIFA · Accessibility and social inclusion at the 2026 World Cup
  3. FIFA · Sensory inclusive tournament recognition
  4. FIFA · World Cup attendance and digital reach
  5. UEFA · Updated accessibility guidelines
  6. UEFA · Accessibility
  7. UEFA · Accessibility checklist
  8. IPC · Paris 2024 broadcast benchmarks
  9. Atlanta Hawks · 2025 Community Impact Report
  10. MLB · Diamondbacks and OneCourt
Image credits
  1. Cover image: A low-vision fan uses a tactile board during the 2026 World Cup. Source: FIFA Digital Hub.
  2. Section 01 image: An accessibility volunteer guides a low-vision fan during the European Championship. Source: UEFA Editorial.
  3. Section 03 image: A sensory room inside a World Cup stadium. Source: FIFA Digital Hub.